Gun bashing does 50% more damage. If you can gun down/solo a regular scorchbeast with a VATS/Critical Pistol build, then you'll do fine with the Queen. I love the Gunslinger play style though! Take two SPECIAL stats away from agility, skip Ninja and Mister Sandman and put one point into Charisma, three point into Party Boy/Girl and spend the extra four points somewhere else (Bloody Mess comes to mind). December 6, 2015 - fallout 4, builds Fallout 4 Gunslinger Build The gunslinger build is a luck/agility based build that uses handguns in mid-to-close combat using VATS. Pretty much just for settlement building, mainly for the best power generator. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. V.A.T.S., or the Vault-Tec Assisted Targeting System, allows players to slow down time and target certain body parts on enemies. Using those two points to cap luck at 10 before you pick up the bobblehead is probably the best option; this trick will give you 11 base luck. Mod your arms to get Stabilized for better scope stability. As for near range, you will use melee weapons to take out your targets more efficiently. penetrator works for any gun type. - You need to avoid murdering the Railroad until you get ballistic weave. Concentrated Fire - 3 points. Using this build, one can go the entire game on ‘Survival’ difficulty without ever needing to shoot outside of VATS. So far I am going with a STR and INT build with a dip in END for the lone wanderer perk. Post Comment. The Deliverer is a great weapon for this build as it consumes very little AP in VATS and any quiet armor like modified leather will do. After all, it might be one of the most common weapons in all of Fallout 4, but Pipe Guns have something that puts them above other common firearms, customizability.Pipe guns have more customization options than any other firearm in the game, which is great for a couple of reasons. Agility and Luck are critical and a few points in whatever you need for essential perks. Allows you to get mod scopes onto your weapons if you want that. All trademarks are property of their respective owners in the US and other countries. Save your perks as you level if the perks below aren't available. Purpose of this build is solo game play only. You get 2+ AGI and modify them with ballistic weave for a bunch of resistances. Gun-Fu 1 Every time you switch to a pistol, rifle, or heavy weapon, you do 10% more damage with them for 10 seconds. what would it look like? Sneak, Ninja, and Locksmith will help you get into areas and get the drop on enemies. Examples would be The Man with No Name or Roland of Gilead from the Dark Tower series. If you run out of fusion cores with the power you can still use the suit but you can't use VATS. chevron_right. Your extra mobility will allow you to run around all those smaller mobs as well. Your extra mobility will allow you to run around all those smaller mobs as well. Hypercarry. You will need to lean heavily on VATS with a pistol build to be competitive, and if you don’t have the armor pen mods things like Super Mutants will be a pain in the butt, but VATS crits will help. I would like to use primarily revolvers or other weapons with a Wild West theme. Since the build invests a lot of perks into VATS stats (Both agility and perception improve VATS), this is a good option considering it's only two points. High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). You’ll want high agility and luck, with decent Intelligence and perception. And thoughts all assuming VATS. This is your boss killer perk. it slows combat down by a mile. So far I am going with a STR and INT build with a dip in END for the lone wanderer perk. She can also be romanced then left at your main settlement for the Lover's Embrace perk (good for a 15% increase in experience gained). The questline to get the charisma bobblehead can get bugged. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). It also has a minor impact on settlement building. You are guarenteed to have a 95% chance to land a headshot in VATS as long as you have line of sight. The Infiltrator. The most popular page of our huge Fallout 4 guide has always been this cheesy near-broken build. Your under armor clothing of choice should be military fatigues. Stacking damage for free is a good thing, and Deacon synergies well with Ninja and Mister Sandman. The endurance bobblehead requires level 18 because you need to pick a lock, so you will not be able to get Life Giver until then. High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). The strongest build according to fans is the Infiltrator, it’s designed to take advantage of the Deliverer pistol in VATS to drop enemies. One of the best pistols for a VATS build is Kelloggs Pistol, it refills VATS on a critical. I get the feeling agility and perception which are the only perk trees except for INT which houses perks for enegry weapons that improve weapon damage only really focuses on VATS, Str and endurence are allways good without vats you will be bashing a lot more when u get mobbed. One or two of each of these on your equipment somewhere with the powered prefix (increased AP regeneration) being slightly better for sprinting, while VATS enhanced (10% reduced AP cost) is better for combat. Your hat of choice is the battered fedora because it gives 1+ LCK and can be modified with ballistic weave. Running a fully automatic pistol build has been widely accepted as the gun “you just don’t use.” and for GOOD reason. Deliverer is a very strong weapon for this build. NO VATS: Giving you perks that will benefit you outside of VATs. 6 (7) Hacker/ Scrapper/ Scientist Gather round, my darlings: I’m going to tell you how to break the game. but if you play it right ANY build is OP once you get all the perks and kills just as fast but feels less boring to play because no forced VATS to be effective. It procs all the time and it works with Critical Banker. Ballistic weave makes this worth it. However, this build utilizes sneak and high AP based perks in addition to a focus on the use of pistols. its boring as f*** thats true. Save the stimpacks though, food is a better source of healing early on (and cooking food gives you a decent amount of experience early on). Supply lines make building new settlements much easier and building shops and crafting benches makes your settlements pretty handy. Settlement building is also a pretty good source of early experience. For settlement building since the turret is really good for defense. Ninja offers a substancial increase in situational damage and works well with Mister Sandman. Liam's glasses gets a nod as an honorable mention with the 2+ INT bonus for the slight experience boost but shows up a little too late to be relevant. VATS enhanced prefixed legendary armor is now more important than the powered prefix and cunning is preferred over lucky. The agility and luck bobbleheads are in somewhat high level areas; you may want to sprint through the area to get them (or turn the difficulty down). Normal weapons have no special statistics on them whatsoever. One could argue that perception is better than luck for this build and there will be a new guide that option. Using this build, one can go the entire game on ‘Survival’ difficulty without ever needing to shoot outside of VATS. Reading up on the VATS and how it reminds me of aimbot, just didn’t cut it. The biggest thing to note on the luck perks is that Mysterious Stranger and Ricochet are left out. If you follow the build to a T, you'll have two perks to spare on the road to level 50. Toughness is not worth the five points if you consider the strength and armorer logic earlier. The increased damage is insane and hand guns are ideal for this build because of the lower AP cost in VATS works very well with Four Leaf Clover. The main problem with this variation is that outside of the 3+ LCK from Party Boy, alcohol doesn't add much besides the temporary carrying capacity boost and charisma bump for dialog checks (it's easier to drink than it is to change your clothes). In regards to bobbleheads, they can be a pain to collect. Even though pretty much every luck perk is useful, the bottom part of the tree is the most powerful. The slight increase in accuracy also allows you to save your critical attacks for when you need them and you can risk headshots on weaker targets while saving your critical attacks. The bonus stacks up to twice. All rights reserved. The main power of this build plays out once you obtain the Deliverer. This will allow you to crit four times without having to recharge and will let you take down deathclaws on survival difficulty easily. Even though shots to the torso or limbs are sometimes more effective, if you can get a headshot 80% of the time versus a torso shot 90% of the time, the headshot is going to be a better choice. 7. For settlement building only. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. The pistol itself does reasonable damage and is great as an early tier weapon. You can always round off Locksmith, Cap Collector, or Hacker (in that order) if you want, but there are probably better options. Sprint to Diamond City and get Piper as early as you can. My build is for the gunslinger and lone wanderer perks primarily but with a few others. Ouch. If sneaking isn't your thing, the Party Boy perk offers an interesting option. If you are playing an unpatched game, MacCready's perk is bugged. Overseer's Guardian is the best early-ish game weapon for this variation. Ideally, you'll get a 10mm weapon with the lucky prefix so you can get a silencer to take advantage of the Mister Sandman perk. Another perk that makes your crits more useful and the third tier effect is crazy good. It shines, obviously, with low armor mobs you encounter just traveling around. It's also much better if the Sole Survivor is female. The Infiltrator is by far the most powerful build in Fallout 4. This perk offers conditional increased damage and you find a surprisingly high amount of sleeping enemies. Three types of guns rifles (stock grip), pistols and automatics (automatic reciever); Pistols are half way between automatics and rifles, with more less accurate shots than a rifle and less more accurate shots than a automatic. The additional 10% stimpack bonus is worth a magazine, so it's not terrible. © Valve Corporation. If you want to have some fun get all of the Mass Surgical Journals (+2 limb damage) and purchase Wastelanders Friend (50% more limb damage) at Bunker Hill. You need to sneak to make this perk work well, but it's too good to pass up. i did play the pistol build once. Agility would be your second best choice (although Gun Fu is rather impractical) unless you want to spend points 51-60 on getting Concentrated Fire from the perception tree. Use the special book and 2 levels to bump your strength to 2, endurance to 2, and luck to 8, then collect each of the bobbleheads throughout the game to get to a final build of 3-4-3-6-7-9. Lucky (2+ LCK) is slightly preferred because faster crit build up means more damage, but cunning (1+ PER/AGI) is nice for increased accuracy and more action points. If you run out of fusion cores with the power you can still use the suit but you can't use VATS. My current attempts to pay a pistol waving gun slinger. NOTE: Use dDefinder's No VATS Damage Reduction mod to remove or modify the 90% damage reduction in VATS. My build is for the gunslinger and lone wanderer perks primarily but with a few others. Penetrator makes Gun Fu significantly better as you can now target enemies hiding under cover. Specializing in hand guns will make your life a lot easier. Gun Fu will help you in the former and luck and criticals in the latter. Since the build invests a lot of perks into VATS stats (Both agility and perception improve VATS), this is a good option considering it's only two points. You're going to find terminals that you're going to want to unlock, this makes it happen. Uniques are typically either bought from merchants or are quest rewards. E. 2 (3) Life Giver. P. 3 (4) Locksmith/ Rifleman. Purpose of this build is solo game play only. Minutement Outfit for 1+ PER/AGI or Green Shirt with Combat Boots for 1+ CHA/END both get notable mentions. 15 Most Powerful Weapons In Fallout 4, Ranked. Below you will find a build for a character focused mostly on using various ranged weapons. This is a build I've used heavily and definitely recommend it to newcomers. Games. This makes about the 3rd or 4th edit due to new perks/errors and others recommendations on reddit. Increased movement speed is always nice. 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